08-17-2002
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Title	                 	: TechForce: Corporate Terrorism
Filename			: TechForce
Author				: Charles "Shadowrunner" Tubbs-Norona
Address				: Shadowrunner2019@hotmail.com
Description			: Single-Player Mission
Story				: You play as an agent(Charles/JCDenton)
				  who works for a newly established
				  agency called "Tech Force," which is 
				  also a branch organization for the
				  F.B.I. During the mission, the player
				  has to cope with a mess that keeps 
				  piling up beyond the reach of control.
Direction on running the mission: When at the Deus Ex title screen, 
                                  where the Eidos and Ion Storm logos 
				  appears, press "T" for the prompt.
                                  Where it says "Say," backspace or 
				  delete that and put: 
				  "open 01_ApartmentBuilding".
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Maps: 01_ApartmentBuilding<--Intro Map, 01_TechForceHQ, 01_DowntownMiami,
      01_CorpBuilding.

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Play Information

Single Player			: Yes
Multiplayer			: No
Difficulty Settings		: No
New Classes                     : Yes
New Sounds			: No
New Graphics			: No
New Music			: No


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Construction

Base				: Scratch
Programs Used			: UnrealEd(SDK 1112f Version), WOTGreal, Deus Ex ConEdit.
Known Bugs			: Get stuck in doors, back up when you open 'em. Find any other bugs let me know.
Build Time			: A minute, I guess.
Contsruction:                   : A month, give or take.

Tech Info           		: About what?

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Installation

Unzip all of the .dx files into the Deusex\maps map folder you have, 
unzip all of the .u files into the DeusEx\System folder, unzip the .utx 
into the DeusEx\Texture folder.

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Notes:

    This is my first SP map that I've made and published. Even though I 
    fixed any know bugs and such and tested the maps over and over, again,
    there might be a couple of more. Its also a good idea to Quick Save
    once you get to the corp building: there's a lot of trigger happy bad
    guys will be waiting.

    I tested these maps on a 1.1 GHz pc with 192 MB RAM and the third map
    still gets a little choppy. Complaints were made before so I tried to
    make the map a little better by taking out the elements that cause the
    game to stutter, but there still might be a few things in there.

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Thanks to:

    -Anyone who downloads this mission.
    -Testing: My friend, Jon.
    -Tutorials: Steve Tack of Tack's Deus Ex Lab, the guys at Universal Constructor,
                and the guys at DXEditing.com.
    -Advice: JHerax of JH1-DoubleCross.
    -Neon Texture: The crew of RedSun 2020, I picked it up from their bank level and
                  accidentally put a couple on one of my maps.

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Copyright and Permissions

This item was not made and is not supported by Ion Storm and Eidos Interactive.

This item must be distributed free of charge, MUST include this .txt file, and may NOT be 
modified IN ANY WAY.  It may not be sold, rented, leased or commercially exploited in any way.  You may only exchange it at no charge to licensed users of Deus Ex. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.  I reserve 
the right to refuse permission for this level to be distributed.
